28 and 62 refer to the chunk the entity is in, and -1,1 refer to the region. Now, the numbers that interest us are "-28,62" and "-1,1". You have this part from the Crash Report "Chunk: at 15,4,10 in -28,62", and also this one " Region: -1,1". Now that you opened NBT Explorer, and your world, click on Search -> Chunk Finder. Click on File -> Open Folder, then search for the world folder you downloaded, and open it. (For help, use our article on FTP File Access.) If your crash report does show this, then the problem is already solved. You would use NBT Explorer to generate a crash report. ![]() You should use NBT Explorer when you need to attempt to solve any ticking issues without creating a new world. NBTExplorer is also built on top of Substrate. The differences between NBTEdit and NBTExplorer are that NBTExplorer is fully compatible with minecraft's region files, it has a dropdown directory-tree interface for ease of usage, and it offers support for the latest NBT Standard. Proper location of json file in datapack is: /data//recipes/.NBTExplorer is a graphical NBT Editor based on NBTEdit. To add custom recipes for them you can use simple JSON files. If something still wrong try to repeat steps 4-7.īetterEnd adds its own crating stations and new recipe mechanics. Run your Minecraft instance, now everything should be fine.You can copy it from other parts of level.dat. If instead "seed" tag you have "preset" or other tags - remove them and create seed tag with your world seed value.In the "biome_source" group you will find a "type" with string name of current biome source, edit it and replace biome source to "betterend:better_end_biome_source" (without quotes) for 1.16.5 and "bclib:end_biome_source" for 1.17+.Find level.dat -> Data -> WorldGenSettings -> dimensions -> minecraft:the_end -> biome_source.This can be fixed in a few steps with NBTExplorer: The reason of this is wrong biome source. If you will load an old world or this world will be generated with other mods probably you will notice that new End biomes are too small, wrong place or missing structures. If you are on server then you can replace old level.dat with new level.dat Open your level.dat with NBTExplorer and copy dimension entries from new level.dat (located inside new world folder).Get your world seed (using NBTExplorer or Minecraft command /seed). ![]() If fixing level dat didn't help you then you can try this: ![]() Here is how this structure should look like: If something still wrong try to repeat steps 4-6. Find level.dat -> Data -> WorldGenSettings -> dimensions, if it doesn't have "minecraft:the_end" inside then create it and restore its structure.Find your level.dat (it is located inside your world folder), backup it.This means that you End dimension entry in level.dat is missing. If you try to use command you will get "unknown" dimension error. Sometimes for any reasons (transferring the world into a server, installing new mods/datapacks, etc.) you will find that you couldn't go into the End. This wiki page contains some tutorials that will help you to fix things Contents
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